Your browser does not support the video tag. Focus more on the fun part of the game, skip the tedious aspects. Record yourself completing the monotonous tasks you wish to automate and replay them later with just one keypress. Perform multiple summons and keep looking for the best Heroes. Use Multi-Instance sync to replicate the rerolling mechanism in all instances.
Enable the Eco Mode when running the game in multiple instances. And lower your PC's resource consumption. Sync the action of the main instance and repeat them in real time for all other instances.
Sync and sit back, let the game progress unfold. Multi Instance Build a kingdom. Read Less Read More. Browse More by Aspyr Media, Inc. Casey and Mike are excited about introducing new ideas to the Star Wars universe. LucasArts November The Star Wars: Knights universe is still looking pretty barren, but we're finally seeing some more signs of life in these screenshots. Set 4, years before this summer's Episode II movie, Old Republic lets the player assume the role of a budding Jedi Knight with traditional role-playing abilities you wield a lightsaber "sword," and mastery of the Force serves as your magic.
Moreover, the game's three-person party system allows you to control any one of the characters in your group at any time. BioWare Producer Casey Hudson explains, "During combat, you'll control one character while the others fight alongside you using A. Not everyone had a good feeling about Star Wars: Knights of the Old Republic, last year's superb Xbox role-playing game that came along just in time to wipe our memory banks of the blah Episode I and II flicks and bantha-poodoo Wars games like Super Bombad Racing.
But now's a good time to qualify why this guy's seemingly dissing a title that we declared Xbox Game of the Year and that sold more than , copies. It was a match made And that's the rub: When they got their hands on the game, they knew that making an impressive follow-up would be a Death Star-size challenge. Six months later, he has his answer: "We don't want to reinvent the wheel just to reinvent the wheel," Avellone says.
If you haven't beaten that game, you might want to skip to the next section to avoid minor spoilers. The Republic is in shambles, reeling from the aftermath of the Jedi civil war and the scourge of Darth Malak. The Jedi Order has been disbanded, and you--a veteran of the Mandalorian war who was conveniently in exile during the recent civil war--are the last known Jedi, left to piece together a future for yourself and the Jedi Order. Since the story is such a crucial part of an RPG like this, the team doesn't want to reveal too much more.
But we do know that you won't play the same character and that the story does not pick up where the last game left off. This was a tough but necessary design choice, according to Avellone, because the first game gave players such freedom in developing the story. Early in The Sith Lords, you'll have various conversations that explain and address key plot issues from the last game--you'll tell the game how you believe things went down--and the dialogue choices you make will affect story development in the rest of the game.
Though you're not the same character, somehow you pilot the same ship as in the first game, the Ebon Hawk, which finds itself on the mysteriously deserted asteroid mining facility of Peragus at the beginning of the game. You start out as a Jedi--no more training with Yoda look-alikes, as in the original--but that doesn't mean you'll have all your powers being in exile tends to put you out of touch with the Force or even a lightsaber right away.
The Sith Lords will, as expected, have different endings depending on whether you choose the dark- or light-side path. But this time the choice won't rest solely on your shoulders.
Or if they don't like you, the opposite happens. The fate of the universe could depend on it. The Sith Lords is mostly linear but with a lot of freedom to choose what specifically you do next. In all, you'll visit seven worlds most of which have lots of separate game areas within , including Dantooine from the first game. But don't expect Dantopine to look like the peaceful grasslands where you killed kath hounds of yore. Remember, the planet was ravaged by Malak's army and the Jedi Academy was destroyed, so this Dantooine looks a lot different.
LucasArts and Obsidian know the design of the first game was pretty impeccable, so you won't see any huge interface or combat differences. You'll still control up to three characters, and the controls will work basically the same.
Inventory- and character-management screens will also look familiar. For example, you'll now have quick-key slots for two different weapon configurations. If you just had a quick button, you'd see a lot more mileage out of certain weapons that were really cool. You'll be able to deconstruct existing items, then use components to build up new, more powerful ones.
You'll even have more upgrades for your lightsaber and more lightsaber colors. Your character's unique balance of skills will also affect your upgrade options. If you have a really high Repair skill, for example, you'll see more armor types, or if a character in your party has a high Security skill, suddenly your workbench options will go sky-high.
The intention is that you'll end up using the many options available to you instead of sticking to a few weapons, pieces of armor, and party members for most of the game. If you were expecting a totally new graphics engine and knock-your-socks-off visuals that many say the first game lacked, you can keep waiting. But he promises that the visuals will be optimized and says the team has actually learned how to do more with the same graphics engine--especially with lighting.
Weather effects and slicker attack animations are a couple examples of the visual content Parker hopes will bring the environments to life. But don't expect to see everyone Gallo says they "had to be careful about who died and who lived" , and don't expect them all to play major roles. The only recurring characters we know for sure will have sizeable roles are the R2-D2-esque droid T3-M4 and another 'bot who bears a suspicious resemblance to the original's irascible "meatbag"-loathing HK Gallo says that's inspired by the movies, where "the droids are the common element.
They want to make sure you get up close and personal with your buddies, rather than just letting some of them hang out on the Ebon Hawk soldering lightsaber hilts. Each party member will also have a unique special ability, and the team is working on more quests that can be fulfilled only by one particular member of your group.
When in doubt, the team looks--of course--to the movies for inspiration. One thing all players loved in the original KOTOR was how they developed their own Force powers and used them when and how they wanted. Force Sight is a new stealth ability that will let you see through walls, plus assess a character's alignment dark siders show up as red; light siders are blue.
Force Clairvoyance will help you see other parts of a level without being near them a la Prince of Persia 's glimpse-of-the-future visions. Unfortunately as these screenshots show, they're using the art from the first game , new armor, weapons, and other cool loot wasn't part of our three-hour tour.
The designers recognize that these items. What's their excuse? That the game is still a year away. In fact, Avellone jokes, they reserve the right to change anything that they showed us. Geek heaven: a hour role-playing game set in a galaxy far, far away.
With lightsabers! But geek heaven can turn into geek hell if your crew of motley reprobates keeps getting killed at the hands not to mention the blasters of the Sith. Does Carth Onasi keep falling over in the combat zone? Is Bastila attempting to thwart Dark Jedi with a vibroknife? You need a serious equipment makeover, young Jedi. Check out our complete overhaul of some of the main party members. For advice on improving and outfitting the rest of your crew, check the Prima guide. Carth is a basic human soldier.
He can wear any kind of armor he desires, but he has no special skills to make him stand out from your more flamboyant crew members. Because Carth isn't the most impressive melee fighter, invest in his pistol skill as soon as possible and choose feats to accommodate his pistolpacking.
Two-weapon fighting and improved two-weapon fighting will allow Carth to wield double pistols like Chow Yun Fat, but in space.
Don't place him in harm's way. Let Carth stand away from combat and blast with both barrels. Allow him to cultivate a pistol collection. Consider giving him an added bonus with the rapid shot skill, although this lowers his defense. Carth starts with his own weapon Carth's Blaster. It's a good weapon that becomes more impressive the further you upgrade it.
Do not replace this weapon, as it can be made into one of the finest guns around. Place a second pistol in earth's other hand, like Bendak Starkiller's Pistol, which is also upgradeable. Get your parts together and start modifying! Carth can be clad in any armor. If you keep him out of melee combat, he can get away with moving a bit slower. Try shoe-horning him into Mandalorian Battle Armor unless you're using Canderous.
However, Carth starts with a reasonable dexterity, so don't fit him with armor that's so heavy it negates his dexterity modifier. A great armor find early in the game is the Republic Mod Armor.
It's upgradeable! Carth has no access to implants unless you're willing to gain the necessary feats, so concentrate on his regular equipment. Fit him with belts that help his will save bonus or those that will protect him against mental force or stun effects. Planets can be visited in any order and it is possible to return to a planet already visited to perform side missions.
The main asset of the game is undoubtedly the rather original scenario play it and you will see what happens … as well as the personalities of the companions. Indeed these almost all have a history, and some are very worked in this direction Juhani , Jolee and Carth in particular which gives a more realistic impression of the relations between members of the crew.
The main character encounters a maximum of nine companions during his adventure, which along with the player forms the crew of the Ebon Hawk , the ship used for their journeys through the galaxy. They can also support the player in certain situations like combat and at certain times of the scenario. Each companion has more or less useful skills depending on the circumstances and a personal story that can lead to side quests.
On the game side, the player can use either their special combat skills special moves, handling of weapons. The side quests can greatly lengthen the game and leave the player the choice to do them for good or evil. For example, when asked to bring back a serum to save an entire planet, a person will trick the player into selling that serum to a mobster to raise lots of money.
Depending on the choice made, a gauge will indicate whether it is more on the Light Side or the Dark Side , this alignment being able to change the course of history. The story occurs in a shaky era of the Star Wars universe, among a delicate ceasefire between the Galactic Republic, factioned by the Jedi, and the recently resurfaced Sith.
The plot will revolve around the conflicts that arise as a result of the reshuffling of power after the Great Galactic War. Bastila Shan Bastila is a young Padawan who has a special talent: combat meditation. With this power, she can influence the course of a battle by guessing the movements of enemy troops as well as galvanize Allied troops and demoralize enemies.
In the game, Bastila is taken prisoner on Taris at the start. She will then accompany him for the rest of the game or almost , and if the player plays a man, romance is possible depending on the dialogue options. It is full and complete game. Just download and start playing it.
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