Insult: You make me want to puke. Response: You make me think somebody already did. Insult: I got this scar on my face during a mighty struggle! Insult: Have you stopped wearing diapers yet? Response: Why, did you want to borrow one? Insult: You have the manners of a beggar.
Insult: I once owned a dog that was smarter then you. Response: He must have taught you everything you know. Insult: You fight like a dairy farmer. Response: How appropriate. You fight like a cow.
Response: Your hemorrhoids are flaring up again, eh? Insult: This is the END for you, you gutter-crawling cur! Response: First you better stop waiving it like a feather-duster. Insult: My handkerchief will wipe up your blood! Response: So you got that job as janitor, after all. Insult: There are no clever moves that can help you now. Insult: Only once have I met such a coward! Insult: My sword is famous all over the Caribbean! Insult: My tongue is sharper then any sword.
Response: First you better stop waving it like a feather-duster. Insult: My wisest enemies run away at the first sight of me! Insult: No one will ever catch ME fighting as badly as you do. Insult: Now I know what filth and stupidity really are. Insult: I usually see people like you passed-out on tavern floors. Insult: I will milk every drop of blood from your body! Insult: My last fight ended with my hands covered with blood. Insult: I hope you have a boat ready for a quick escape.
Insult: Every word you say to me is stupid. Insult: You are a pain in the backside, sir! Insult: My name is feared in every dirty corner of this island! You should already have the Treasure Map from the man in town with a parrot on his soldier. If not got there now and buy it from him. Head to the Island Map and go to the Fork in the road location. X marks the spot. Use your Shovel on the X to dig up the treasure. Another T-Shirt , hurrah!
You can either return to the Scumm Bar to brag about your success or jump straight into the next trial. A group of killer Piranha Poodles blocks your path. Open the mansion door and go inside. Enter the door just to the right of the entrance. Fester will follow you and a fight will begin.
Return to the prison and give the prisoner a Breath Mint. Ask him if he has a file. Use the Carrot Cake to reveal a File. Go back to the mansion and enter the hole in the wall.
The first choice is the Sword Master. The next crew member can be found on hook island. On the map screen go to the northeast corner of the map. Use the Rubber Chicken on the flying fox to glide across to the island. Open the door to the house and go inside. Speak with Meathook and tell him about Governor Marley. After Meathook opens the other doors open the final wooden door and then touch the parrot. The final member will be Otis, the prisoner.
Make your way to the Scumm Bar and pick up all of the empty Mugs on the table. Go to the right and speak with the sobbing cook to find out what happened to Elaine Governor Marley.
Enter the kitchen and fill up one of the Mugs with Grog. Before the Mug has been completely eaten through move the Grog to a new Mug. You can see how badly the Mug is damaged by looking at it in your inventory. Make your way to the prison and use the Grog with the Prison Lock to free Otis.
Ask him to join your crew. Go to the island map and click on the bright lights. Speak with Stan to find out about the available ships. Tell him you want a cheap boat. When Stan asks you how much you have to spend tell him you want it on credit. Leave the jetty and make your way to the General Store. Ask the storekeeper for credit. The storekeeper will take out a credit note. When he returns to his desk he asks what your job is.
No matter what you reply the storekeeper will reject your credit application and put the note back in the safe. When the storekeeper returns to his desk ask to see the Sword Master. Walk up to the safe and open it using the combination you observed earlier. Read the recipe. Go back down to the kitchen, pick up the pot.
Put the following things in the cooking pot: - cinnamon sticks - breath mints - Jolly Roger - ink - fine wine - chicken - cereal - gunpowder This results in a massive voodoo explosion, which delays life for quite a while.
You will wake up to see Monkey Island! To get on the actual island can be quite a task. You must first get some more gunpowder from the keg again. Use the map with red hot fire below the cooking pot and go back out on deck. Stuff some gunpowder in the nozzle of the cannon and use the giant piece of rope with the cannon.
Quickly, use the flaming mass with fuse and use the pot you found earlier on nozzle of the cannon. You will be shot onto Monkey Island, and the next part The cannon will shoot you right on to the south beach, where you will first discover Herman Toothrot and a banana buried in the sand.
Pick up the banana, and head forth into the jungle. Walk to the west screen, and onto the only place where you can go, the clearing where Herman lives — Fort on volcano. Push the cannon forward, and grab the gunpowder.
Pick up the other items: the spyglass, the rope and the cannon ball, then leave and go to the River Fork. Pick up the noteworthy rock flint and the note and then go up the engraved-in-the-side-of-the-cliff ladder. Use the spyglass to determine the direction in which targeted a catapult primitive art. Guybrush says that he sees his ship.
If you hit the ship, it will sink, and the ending of the game will be slightly different. Pull the catapult and again use the spyglass until you see the banana tree. Now, climb up the ladder. Push the rock next to the edge of the cliff off of the side, and return back down to the south beach. Pick up the bananas the boulder knocked off, and go back into the jungle to River Fork.
On the dam right in front of you, put some gunpowder on some of the rocks. Then, use the flint with the cannon ball and it will blow up. Now, go to the lake pond that it fills. Grab the rope from the dead guy, and head back to the south beach. On your way, stop at the big crack in the earth. Use the two ropes you have to reach the bottom attach them to the tree branches. Grab the oars, and go back to the south beach.
Use the oars in the rowboat, and sail into the water. The boat can give you access to the northern part of the island - which is key to winning the game. So go to the northern part of the island, and land your boat on the beach there.
Go into the little village thing on the top part of the island, and walk to the left. Pick up the bananas from the bowl of fruit, and leave. On your way, you will be stopped by the cannibals. Don't worry, the cannibals won't eat you, but they will lock you away. Once you are in their "jail," simply pick up the lone skull off the ground, and pick up the loose plank. Now, with 5 or 6 bananas on hand, go back to the southern part of the island, and onto the south beach.
Leave the beach, and travel just a little bit northward to the monkey. Give the monkey all of your bananas, and he will follow you around and do what you do for an unlimited amount of time. Leave the site, and travel North-East, past the beach, and onto the smaller, tree-covered mountain. Go into the clearing atop that. Walk right, and when you see a totem pole next to a gate, pull the long nose just above you on the right side. Try to walk through the gate, and the monkey will hold down the nose.
Now, you can access the giant monkey head, but you can't do that just yet. Walk up to the giant monkey head, and pick up the wimpy little idol off of the ground. Take it back to the cannibals, and when they threaten to throw you back in jail, give them the idol say "I'll give you anything".
With them in order, head back to the jail cell where you were once kept, and grab the big two-armed banana picker. Take it outside, and you will see Herman Toothrot.
Give him back his banana picker, and he will give you a monkey head key. Take the monkey head key back to the giant monkey head, and use it in his right ear. He will roll out his tongue resembling a red carpet to let you enter. Go inside, then go back out don't ask, just do.
Go all the way back to the cannibals. And say that you are searching for 30 dead guys and a girl. Talk to them about the head of the navigator, and when they look away, give them the leaflet the smallest pamphlet you have. They will give you the head of the navigator, so head back into the monkey head Once inside, use the head of the navigator to navigate through the tunnels.
Every once in a while, stop and his head will spin. The way it points after that is the way you should go. Follow him until you reach LeChuck's hideout in the catacombs. Try to use the necklace, and then talk to the head. Beg him repeatedly to use the eyeball necklace, and he will sometime give in. Use the eyeball necklace and walk on to the ship. Make sure you still have Stan's compass, though. Go into the door on your left, and walk up to the key on the wall.
Use the magnetic compass on the key and it will be yours. Now, head back out. Go onto the right side of the deck, and down the hatch. Ignore the sleeping crewman, and head through the door on your right. Pick up the ghost feather off the ground next to one of the chickens, of course.
Take it back to the sleeping dude, and use it on his feet. Use the key on the other hatch to open it, then go down into the deepest part of the ship. Pick up the grease from the far back corner, and head back to the main deck. Use the grease on the door you haven't yet been in and go inside. Pick up the ghost tools next to the fallen guard.
Take them back down to where the animals are and use them on the glowing crate. Take the voodoo root from inside and exit the ship. You are taken back to the village. Give the voodoo root to the people and they give you the magic seltzer bottle. When the cutscene is finished, you will be back at the place where LeChuck's ship used to be. Talk to his first mate and he will tell you that he and Governor Marley are to be married! Get ready, this is the last part It will start you back on the dock, with one of LeChuck's skeletal horde.
Talk to him, and say the bottom saying, so you will kill him off with the root beer. Go back into town, killing zombies on your way, until you reach the church in the main part of town. Go inside, and interrupt the ceremony. Talk to LeChuck, and when Elaine drops down, the two monkeys in the dress will be unveiled.
After a short while, LeChuck will punch the taste out of your mouth and he will do so all over the island. When you land in Stan's used ship emporium, then pick up the bottle of root beer off the ground and use it on poor old LeChuck.
You beat Monkey Island! GreenFlame 24 Jul, am. Should be noted that the combination to the safe is seemingly different for every playthrough, so pay attention to the code he enters instead of relying on the guide for it. Skapelboi 7 Jan, am. I got Stan to accept If you press the 'H' key the game will give you a hint. Loachgar 26 Apr, pm.
Thank you for the guide. As charming as the game is, I likely would have given up in frustration without it. LilKatBurt 27 Nov, pm. What about a response to "everything you say to me is stupid?
Luckso 19 Nov, am. I cannot get Guybrush to put on the pot or to the cannon muzzle. First you need to return to the kitchen for this, so leave the captain's quarters and go down the hatch below the mast and then using the ladder in the back. This will make the ship sail to Monkey Island automatically. As soon as you regain control, first just pick Walk To somehwere so that Guybrush will stand up. Then use the Feather Pen on the fire below the pot and leave the kitchen using the ladder.
Go down the other ladder and try to pick up the barrels on the left again to get more gun powder. Go back up again, all the way to the deck, where you'll be able to see Monkey Island in the distance.
Use the Gunpowder on the barrel of the cannon, then the rope on the cannon itself. Then use the Flaming Mass from your inventory on the fuse you just created, so that you set it on fire. Then quickly walk to the front and of the cannon's barrel to be launched towards Monkey Island.
Read the note hanging on the tree, this is part of the Achievement named Recordkeeper and you need to find and read an additional eight of them. You can use Look At on the memos in your inventory to read them all again, the notes you can't pick up won't be in here but it does give you an indication of how many you found. Pick up the banana on the ground next to the tree and then walk to the back into the jungle.
You will end up on a new worldmap, where you need to go all the way to the top left to see a different part of it. Head over to the Beach, at the bottom of your screen. Pick up the note, part two of the Recordkeeper Achievement.
Herman Toothrot will suddenly show up again, tell him to leave you alone and head back into the jungle. Just above the water in the vulcano you can discover the Fort on the ridge and head over there. First pick up the binocular and the rope, then use the Push command on the cannon.
Once again, tell Herman to leave you alone, then pick up the cannon ball and the gun poweder. Walk out of the screen on the right and do the same on the world map, walk to the River Fork on the other part of it. Pick up the stone positioned on top of the note, you'll automatically read the third message for the Recordkeeper Achievement. Climb up using the wall in the back of the screen and read the fourth note laying on the floor here, this time from Herman.
Climb up further along the path in the back of the screen and push the rock on the edge of the mountain. Through Herman's mechanism below, a rock will be launched towards your ship and sink it. Herman shows up again, just tell him to leave you alone again. Try to pick up the pile of rocks on the right, this will make Guybrush put back another rock on the edge of the mountain. Go back down and read the note again, it's now a different message.
Then use the Pull command on the Primitive Art. This can be a little tricky, because you'll sometimes push instead of pull, but your goal is to turn the whole thing clockwise until the rock is all the way in the back and the log is pointing towards your screen.
Go back up again and push the rock down again, the stone that gets launched now will hit the banana tree on the beach. Go back down and then again past the Primitive Art, then walk to the dam and use the gun powder you have with you on that dam.
Use that item on the cannonball, so that the dam breaks and you end up on the world map. Move towards the end of the bottom river, to a place named Pond. Read the note on the ground and once again tell Herman to leave. Pick up the rope near the skeleton and then head back into the jungle, where you walk out of the screen at the bottom and look for the Crack on your way to the beach.
Use one of the ropes you have with you on the strong branch sticking out of the cliff walls. Then use the other rope on the tree trunk a little lower, after which you can descend into the crack to pick up the oars.
Click on the corner in the bottom left to climb back up again and get to the world map, where you go south to get to the beach. Pick up the two bananas and use the oars on the boat, after which you can use this boat to float around the world map. Go to the corner in the top right, when the map changes you have to go out of the screen at the top.
If that doesn't work, click closer to the land. Go on towards the beach on the right of the screen and pick up the note on the right of your screen when you get there. Walk into the jungle and choose Village in the top left of the world map. Continue through the village to the left, past the door, and pick up the bananas from the bowl of fruit. When you walk back to the right you will run into the cannibals, tell them not to eat you and that you're willing to give them anything.
Then just wait for the cannibals to lock you up. When inside the hut, first read the note of course and then pick up the skull.
Now you can pick up the board below it and then escape through the hole. You'll be on the world map a little later, but to get the Achievement named Escape Artist you need to escape the cannibal hut a few more times. To do that, return to the Village, walk left when inside and then back to the right again.
Once again, tell them you're willing to give them anything for not eating him and then try to walk away so that you get captured again. Just escape through the hole in the floor again and keep repeating this until you get the Achievement. Return to the beach on the right when on the world map and get into your little boat. First go out of the screen in the bottom right and then as far in the bottom left as possible, dock your boat there on the beach and head straight into the jungle. You'll see a monkey walking around on the map, he's pretty fast and very small.
Click on him and you'll run into him in the forest. Give him all five bananas you have and then walk back into the jungle, the monkey thinks you're nice and decides to follow you around.
Walk out of the screen at the top and then to the right towards the peninsula. Head up to the beach there and pick up the bottle in the water to find the last message for the Recordkeeper Achievement. Go right back into the jungle and choose Clearing on the world map, in the center of the peninsula to your right.
When there, head over to the right until you get to a fence. Use the Pull command on the nose of the left totem pole, it's the stick sticking out to the right.
The fence will open up, but as soon as you let go it will close again. Fortunately the monkey is able to help you with this, when he pulls the stick the passage will open again so that you can walk over to the giant stone monkey head on the right. There are a lot of small statues on the ground here, one of them is called the Wimpy Little Idol when you move your cursor over it.
Pick it up and walk back to your monkey, and then onwards until you get back on the map again. Walk out on the left side of the screen first, then at the bottom. Go onto the beach and get into your boat, use it to go out of the screen in the top right and then as far in the top left as possible.
Because of the current it can take a while for you to get there, but dock next to the beach once you get there. Walk into the jungle and to the Village in the top left of the map. Head left, over to the hut you escaped from, and then back right again to meet the cannibals again. Once again, tell them you're willing to give them anything for not eating you, after which you hand them the Wimpy Little Idol. Go inside the hut they locked you up in and pick up the giant banana picker below the window.
Leave the hut and walk over to the right, Herman Toothrot is standing there and you need to give him the banana picker. Leave the village and go back inside right away, so that you get talked to by the cannibals again. Tell them there is something and then that you're looking for someone. Then tell them you're looking for people who are not alive, after which you ask them why they won't make their potion right away.
LeChuck stole their special root, so ask them where he's hiding it and then if you can see that location. The tell the cannibals that you're off to find LeChuck and the root, after which they'll start whispering against each other and you need pick the top option in the conversation to find out more. The conversation is then over and now the cannibals will be called friendly natives.
Give them the Leaflet you have with you, that makes them think they can get a new head while the actual information tells you how to get ahead. You will receive the head of the navigator, after which you head back into the jungle on the right.
Head back to the beach, step into your boat and go out of the screen at the bottom twice. Get out of the boat at the beach at the bottom of your screen, walk into the jungle and then out of the screen at the top. Then walk out of the screen on the right side and head over to the Clearing, where you head over to the right again and walk through the opening in the fence the monkey is still keeping open for you.
Walk towards the monkey head statue and then to the right side of it, next to the big ear. Use the Monkey Head Key from your inventory, which looks lick a cotton stick, on the giant stone monkey ear. This will make the mouth of the head open up, click on it so you'll head inside. Walk to the right and then across the path along the back and to the front again, then out of the screen. You'll then end up in a maze for which you need the navigator's head, so use it.
The head of the navigator will look in the direction you need to go to, so every time you enter a screen you have to exit it on the side the head is looking at. Sometimes that means heading back in the same direction as the one you came from, but you'll magically end up somewhere else and eventually you'll get to LeChuck's ship.
As the head if you can have the necklace and then tell it you might just take it. Tell him you don't want to hurt it and then ask if he is going to bite you.
Threaten him by saying you can pick him right into the lava, after which you get permission to take the necklace. Then use this necklace through your inventory and walk towards the ghost ship. Once on board, walk to the left and open the door left of the sleeping ghost dog, head inside and use the Magnetic Compass on the key hanging on the back wall. Leave the room again and walk to the right across the ship, where you go down through the hatch in the floor.
Head through the door on the right of the screen and pick up the Ghost Feather, which is located on the floor in between the ghost chickens. Walk back to the previous room and use the ghost feather on the feet of the sleeping ghost pirate. What needs to happen doesn't happen right away, so do it again immediately.
The pirate will release the item he was holding, so pick it up and go through the passage on the right again. In the middle of the floor is a hatch, first use the key you have with you on it and then go down through the hatch. Use the jug you just got on the plate located on the floor, to lure away the rat. Then pick up some of the Cooking Grease, after which you can go up the ladder, walk through the exit and head back up another ladder. Use the Glob of Grease you have with you on the door to your right, now you can go through it without making a sound.
Pick up the tools hanging on the wall next to the sleeping ghost pirate and leave the room again. Descend through the hatch and go through the passage on the right, a little further ahead you need to use the Ghost Tools on the shiny crate. After opening it, look at the crate to find the root you were looking for, then you can leave the room again, use the ladder to climb to the deck and step of the ship in the back towards the cave.
Click on the left edge of the screen to walk further into the cave, after which you automatically end up in the village of the natives. While they are away, a three-headed monkey appears, it doesn't matter what you say here. After your line, the natives will return and give you a flask with a special potion. Walk into the jungle on the right, after which you end up in the cave below the island automatically.
You will bump into LeChuck's assistant, tell the evil ghost that he can taste some root juice. Ask him where the ghost ship is and then tell him that you won't hurt him. He will mention a wedding, so ask him where it is held and then say that you will chase LeChuck and Elaine.
Herman Toothrot will show up and he says that he'll take along Bob on his boat, quickly talk to Herman using the single option and then ask him if he can also take you with him. You'll be stopped by a ghost pirate, it doesn't matter which response you choose, Guybrush will just use the special potion to take care of the pirate. Walk out of the screen on the right side again and in the village you can open the door directly next to you on the left, this will make you end up behind the pirate.
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