As much as I like the strategic layer, I also have the admit that the depth of the strategy is rather limited. The campaign essentially has three phases: the early game, where the Union has superior firepower in the Gulf and can have its way with the rebels; the middle game, beginning when the Confederates complete their first two ironclads, turning the tables on the Union; and the late game, where the Union gets its own ironclads and can stage a comeback.
I feel like this setup gives the Confederates only one winning strategy: hold out until their ironclads are built, then do as much damage as possible in the middle game while aggressively building a merchant fleet that can sustain a dominant navy in the late game.
On the Union side, there is a choice to be made between forcing a decisive battle to capture a major harbor in the early game--preventing construction of the rebel ironclads--or playing the long game by preserving their warships while blockading the rebels to the point that they cannot build up their merchant fleet enough to support a navy that can beat yours in the late game.
So, a bit more choice for the Yanks. Even though the depth is limited, the strategic layer gives Ironclads II plenty of replayability.
For example, when I played as the Confederates I built mostly ironclads in the late game, but I'm interested in seeing if swarms of rebel gunboats with AP ammo might be an effective counter to Union monitors.
Tactical Layer The tactical layer is the "core game" where you take control of your forces to destroy the enemy.
And as the core game, the tactical layer is where Ironclads II both shines and has its biggest shortcomings. The graphics are surprisingly high-end for a small studio. The ship models are very good quality and have re-skins at different levels of damage, showing pockmarks and scorch marks from cannon hits. Fires, when they occur, look very nice, and the smoke from fires and the powerplants is very well done.
Ships list when taking on water. The quality of the water is near immaculate. Now for the bad news: control in the tactical layer is very limited. Although you only control one ship at a time, your command options are very limited: You can order the engine to fast, medium or slow speed but not stop or reverse , you can order the rudder right, left, or amidships but not to different degrees , you can give a standing order to the crew to fire any gun once loaded or to hold fire, what type of ammo to load next, and you can allow the crew to engage any valid target or designate a specific target to wait for.
That's it. Overall…its a demo, and it shows. There needs to be some more improvement in the player interaction screen and it needs to be a little more user friendly. I love the idea though and with some changes, it could be a great game. Very nice game. The beautiful and correct ships.
All as in military historical books. Here only very short and little bit boring demo. I shall wait this game. Previous post: Review: Unfurl Those Colors! Show more. Ironclads: American Civil War 2. Get the Game. Trending Games Fortnite Demolition Inc. We use unpersonalized cookies to keep our site working and collect statistics for marketing purposes. View Steam Achievements Includes 44 Steam Achievements. Publisher: Strategy First.
Share Embed. Add to Cart. Bundle info. Add to Account. View Community Hub. Merton approached the Austrian government for a passible naval arms deal. Relations between the Austrian Empire and the North were poor during the war.
The Austrians tried to interest the Confederacy in steam warships, many of them gunboats. With the New Orleans ironclads, they could present a dangerous challenge to the Union navy on the high seas, potentially capable of overwhelming squadrons on individual blockading stations. In reality, the deal never took place - but it could have happened!
Create your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults and harbour sieges, struggle for dominance over the seas in turned-based strategic mode - All of these actions are possible in Ironclad 2 American Civil War. The real time tactical battle mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models.
Choose your ships, increase the experience of your crews and send your squadron into the high seas. Command a battle formation and experience the power of iron and steam in a turned-based maritime strategy mode while fighting battles with a tactical real time naval simulation game. Raise anchor and get Ironclads 2 American Civil War now! See all. Customer reviews.
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