Sherlock holmes mystery mummy game cheats


















Sherlock reveals that the damage that the explosion where Johnathan Parkey was killed did not cause the damage here. Find a broken mirror somewhere in the smoldering ruins. The end of the hall contains yet another ruined painting. Click on it and find another message. There are more ankh patterns here. Make a note of them as the provide a clue or ignore them as the clue answer to the next puzzle will be provided shortly.

This is another good place to save your game. Do so and enter the smoky parlor. Go into the room and cut the curtains by the bedroom. This will help extend the time you can stay in the rooms where the oxygen supply is dwindling. Use the broken bottle to do this. Go back out into a clear room and get more air. Enter the parlor again and click on the shield above the sofa. Enter the lines in this order. Exit the puzzle and note that the room now has an open window.

Find a nearby alcove and pick up the following items: three weights, a small key, and a letter. Go back out into the hallway.

Breathe in some clear air. Go down the hallway and open the middle door on the ride side of the hall. It might be a good idea to save the game before entering this room. There is a hairpin on this step. Put it in your inventory. Walk up to the mirrored cabinet to the right of the manor entrance.

Use your hairpin on the interactive spot near the center of the cabinet. Initially, you will not be able to read the document. Take it to the chandelier where we lit the lantern earlier. Using the document on the chandelier will allow you to read it. Use the document as a hint to arrange the three levers: Move all three levers down. Start with the lever on the left and continue to the right.

Move the middle lever up twice. Move the left lever up once. Move the right lever up once. When you solve the puzzle, the red lights will fade. You can now go up the stairs to the second floor. Once you arrive at the second floor landing, turn left and continue down the hallway. You will eventually get to a door.

Open it to reveal wall with a groove. Since you solved the lever puzzle, you will be able to walk through to the next area. You will be back at the corridor explored earlier. Turn left and click on the painting on the floor. Click again to view a hidden message. Turn around and click on a second painting on the floor. This painting also has a hidden message. You will also find a piece of cloth on the wall next to the second painting. Walk all the way to the opposite end of the corridor.

There is another painting on the ground here next to the living room door. Click on it to reveal the last hidden message. The bedroom is inaccessible and the bathroom is locked. Continue the investigation in the living room. Save the game before entering the living room. Sherlock Holmes can only stay here for a limited amount of time. If you are running out of time, return to the corridor and start again.

Once you are in the living room, extend the amount of time you can spend inside. Walk up to the curtains on the right side of the room. There should be two sets of curtains on either side of a door. Look at the curtain on the right side of the door. There is a interactive spot near the ground. Use the broken bottle from your inventory to cut a piece of cloth. Now that Sherlock Holmes can breathe better, walk to the fireplace where the lion trophy used to hang.

The trophy is now on the floor and there is a spearhead close to it on the left side of the head. Take the spearhead and turn towards sofa inside the room.

Note the shield hanging from the wall above the sofa. Click on it to start a puzzle. The notes found in the corridor provide the solution. In order to answer the question, you will have to decode the encrypted message. The letters in each note have been scrambled. The ankh symbols at the bottom reveal the correct number of letters in each word of the decoded message. In order to decode the message, read the scrambled letters in a specific order.

Note that the scrambled letters are grouped into different words. Start by reading the first letter of each word. Note that the ankhs point out that the first word of the first message should have three letters, so you actually end up with "YOU WI". Read the second letter of each word. Continuing in this fashion, you can decode both messages. The first message is: You will find if you cut The second message is: Under the religion the place shines Enter these messages into the puzzle exactly as illustrated by the ankh symbols.

Once you enter the message correctly, back away from the puzzle and click on it again to reveal a hidden picture. The picture is showing an "X" on a spot next to the family tree. Turn around and walk up to the family tree painting. Note the small hole on the wall next to the painting. Use the spear in your inventory to cut an opening. Take the three weights, a key, and a document from the opening. It is time to go back to the study. After exiting the living room, you must turn left and move forward once.

The door to your right will be the study. When you enter the study, note the clock hanging from the wall to the right of the entrance.

Click on the clock to take a closer look. Use the geared wheel found at the feet of a statue in the moving floor room. Sherlock Holmes will place the gear in its appropriate position on the clock. Next, attach the hooks in your inventory to the strings at the bottom of the clock.

Now attach the weights at the end of the hooks. Attach the yellow weight to the left. Put the blue weight in the middle. Place the gray weight to the right. The clock will open up. Use the key to wind it. The clock will start functioning. Walk up to the small opening to the right of the room. Use your bag of gunpowder on the lock. Use your lit lantern on the gunpowder bag.

Click towards the center of the room until you actually are at the center of the room. Then click between the two statues that are parallel to the door you came through they'd be to your left when you entered the room. Turn around and read the gold plate. The answer, of course, is "nothing.

Go back to the Rotating Room. Click on the tub and two vials wil appear on your screen - one that can hold 5 units and one that can hold 3 units. Guess what you get to do? Get 4 units! Die Hard 3, anyone? NOTE: click on the vials to put the buckets down. To empty a bucket, click on the crack between the tub and the scale.

Place one statuette on each corner of the board. NOTE: if one bucket doesn't work, use the other one. The timer will reset after you cover the first scorpion, but you should still hurry. Grab the chain that's on the wall. Turn to your right and look down.

Grab the gear that's at the feet of the statue. Cross back over the plank and walk to the middle of the room. Look straight up and use the chain on the ring on the ceiling. Click on the hole in the wall next to the door to the lab. Click on the knob of the barrel that is directly behind you the one that fell over. Use the bag to collect the gunpowder after you remove the note from the bag. Walk up to the table and grab the lantern. Turn around and take the paint brush from the top of the keg closest to the thing that looks like a closed-up doorway.

Walk over to the huge mess of broken wine bottles and take one of the bottles. Shame about all that wine Examine the door. Use the paintbrush on the keystone the big one on the top to reveal the number 3.

Time to get out of here. We'll go upstairs Go back over to the chandelier and use the lantern on the one remaining candle. Go halfway up the stairs and take the hairpin from the first step. Walk over to the mirrored cabinet that is next to the lion on the right of the door. Use the hairpin on the cabinet have fun pixel-hunting, it's roughly the middle of the mirror to get the dirty paper. Go over to the chandelier and use the dirty paper on the lit candle. Go halfway up the stairs and use the lantern on the unlit space to the right of the painting.

NOTE: Click above and below the levers to move them. Open the doors to reveal Click on the wall to return to the Hallway. Examine it to get some hooks and a secret message. If you stay here too long, Sherlock will die. There is a blue timer on the right side of the screen.

If it gets too low, leave the room and the timer will reset. Walk over to the door to the bedroom and use the broken bottle on the bottom of the right-hand curtain. Go over to the cross shield in front of the couch and examine it. It will raise up and reveal a mirror. Examine the mirror.

You will see a red X next to the family tree. Go over to the fireplace and take the spearhead from the ground on the left side. Use the spearhead where the X was in the mirror. Grab the three weights, the key, and the letter.

Examine the clock to the left of the door your left as you enter. Attatch the hooks to the bottoms of the three weights. Place the gear behind the center of the clock so that it's touching the other gear. Go over to the tiny door to the right of the desk. Place the bag of gunpowder on the handle and then use the lantern on the bag. Lord Montcalfe, I presume?

Also, don't touch the railings; they've been electrified. Go over to the bookshelf with all the blue books. To the left of that shelf is another shelf obviously with a big blue book on it. Touch that book to reveal what is making the railing electrified. Take the shovel and remove the coal from the machine. Flip the switch on the right side of the kettle-like thing. Go over to the door to the hallway and look down. Examine the rifle. The mummy left fingerprints!

Go down the stairs. Go over to the bookshelf with the red books and use the ladder on it. Climb the ladder and move the red books aside. Grab the dynamite user's guide and the receipt for explosives. To the right, near a stack of books, is a pipette. On the other side of the dog statue is a marble urn.

Move it and grab the batcher. There is a broken case with two stones in it. Use the knife on the bottom drawer and get the squares.

Go over to the side of the mummy that doesn't have the box the one where you first got the hammer and the screwdriver, remember? Look down and pick up the axe. Take the oil lamp from where the statues of the gods were. Return to the Khaepaseth Mummy Room. Return to the Amenophis Statue Room.

It seems the programmers left in a little easter egg that we can use to beat the puzzle really quickly In this case we would have 15 squares in the middle filled in. Open the trapdoor. Use the lever on the machine. Pull the lever. The sarcophagus in the Egyptian God Room swings open. Use the lamp above the sarcophagus case to light the ancient lamp. Return to the Egyptian God Room. Grab the rope from the shelf. Leave the room and go into the lab. Go over to the alcove. It's a bomb! There is a long cutscene and the game is over.

Finally, I have found some peace after knowning that the matter of the dis- appearance of my father Lord Montcalfe 6 months ago is now being investigated by you, my savior. I know that you will find the truth, and you will tell me exactly what happened to my father. I do not believe what the police are saying - that he killed himself by self immolation.

He was a brilliant man, on of the best Egyptologists. Nothing can explain his tragic death. I know that my father began to lose his senses, but we do not know why. My father's butler will let you in and show you the way. I hope in the manor you will find all the clues necessary to solve this horrible matter.

Please, I beg you to keep this business secret. I really don't want your dear cousin Andrew, whom I am going to marry very soon, to find out about it. Letter 2: From Elisabeth to Holmes Dear Sherlock Holmes, I deeply regret that I cannot give you the key to the manor; I don't believe that such an obstacle will stop you, but I'm ashamed to ask you to force the home of my father. I fear that the manor is full of traps, as my father lost his mental health five months before he disappeared.

Be cautious: our happiness depends on your success! Your humble and grateful cousin. Lord Montcalfe, the well-known scientist and explorer, is going to open his manor's doors to the public and display the artifacts from his numerous expiditions. His greatest work was to deliver from the Sands the mummy of Aton, priest Khaepaseth. The mummy is said to be cursed - Official opening date will be announced soon in our newspaper. London, May 7, N. Letter 4: From Elisabeth to Lord Montcalfe My dear father, Since you returned, I haven't seen you, so I have decided to leave my lessons at university to spend a little time with you.

I deeply regret that you are so angry that I chose to study Archeology. I don't despair that one day you will open the door to your Study to me. Do you know that the teacher decided to be really hard on me given you knowledge? Despite this I'm still the best in my class. Your daughter, Elisabeth. We ask that you pay us via our legal representa- tive, lawyer Mr Smith. Our resig- nations will be effective, as soon as you or your lawyer receive two copies of this letter. Bigoudin to Lord Montcalfe My dear old friend, I am writing to you to confirm the translation made in Cairo concerning the scroll found close to Momphis XI's sarcophagus.

It is a curse concerning anyone who might violate the tomb. Go to the other end, repeat the process and pick up a second RAG. Let's just do a quick inventory check here before proceeding:. I found no use for either of the above articles during the game. Okay, ready to go on? Use the gin bottle on the rag tips of each torch. Use the matches on one torch. It will light.

If you need the other torch later, you will be able to use it then. Take the bottle of Bordeaux from your inventory and place it in the now empty shelf on the end of the side rack of wine shelves, where you found the liqueur and the gin bottle.

Place the bottle of Bourgogne next to the bottle of Bordeaux. Place the bottle of Touraine next to the bottle of Bourgogne. Place the bottle of Spain wine next to the bottle of Touraine. Place the bottle of liqueur in the last open position, to reveal a descending shelf and an ascending slider puzzle.

Oh no! Not again! Exit the puzzle immediately and save your game But don't panic, you'll have plenty of time. Again this "five minute" slider is quite easily solved so the solution is not published here and the timer in the sequence extends for a considerable period.

The slider puzzle is only the first in a series of prolonged conundrums. When you have solved the slider, the puzzle will shift away revealing a large silver button. Push it. You will hear a click from somewhere in the room. Turn left, go forward once and face the wall. Click on it to enter another room. By its appearance its an old laboratory. Go along the left wall to the large glass fronted cabinet and find "The Book of Sacred Magic.

Go to the desk on the end wall and find a letter from Montcalfe about his nightmares and supposed hauntings. Find another note which mentions he's seen the distrusted Jonathan Parkey in the mansion.

There's a surprise prepared for Parkey better watch your step too, Sherlock. Read other notes about Egyptian legends and the danger of disturbing dead pharaohs, and a last note on the end of the table right , about actually seeing the dreaded stalking mummy. Lord Montcalfe has begun to take the medication laudanum for his nerves.

Be sure to read the note at upper left on the table too, about not overdosing on laudanum. All the notes, are as earlier stated, safely stored in your journal. Turn slightly right and click on the chair.

Swing left and place it on the end of the desk against the wall. Its blocking your ability to open the drawer in the desk. Click on the drawer, though, to learn that you also need no less than 2 keys to open it. Turn around and walk over to the left side of the room where you see a littered workbench. Click on the green book with a page 11 about the cast system in India. Also see the note regarding an article by Lord Montcalfe about reincarnation.

Read the note beside the book about arranging the "treasure room. This, in order to stop the supposed spell triggered by the disappearance of the mummy and other precious articles from the Egyptian dig.

Montcalfe does not want Jonathan to inherit his secret treasures. Again, there's a warning about a "surprise" waiting for Jonathan. Don't forget to save your game often here noting again that there are only six save game slots.

Note the laudanum above the green book. Turn right and continue down the work table. Turn left at the wall and look down to find a KEY in a wooden box. Go to the table in the center of the room to find new bandages and a "study on reincarnation. Look down to find some SAND in a pouch on the broken tiles in front of the door.

Stop here and use the matches in your inventory to light the second torch, if necessary. If you're fast enough, you can get through this entire timed sequence with plenty of time to spare. Turn around and go forward twice. Turn right, go forward and turn around to see a small terra cotta pot with a small bluish object beside it. Use your hammer to break the pot and retrieve a second KEY. Go back to the center table on the side with your back to the large cabinet and fine a note:.

Pan down to the floor and find the pointing cursor to direct you under the center table on the right side. Go back to the desk and find the pointing cursor on the left of the desk above the chair you placed there earlier.

Take a third KEY from the niche in the wall. Get down from there and turn right to the door. Use the oil flask on the lock to loosen it. Its rusted after all this time in a damp cellar. Use one of the three keys from your inventory to unlock the door.

That was some test of time, huh? Note: You might want to continue saving your game, as the "enigma" is not over and you are still being timed. By this time, you are almost surely using the second torch from your inventory.

Before you start investigating this room, though, you have some unfinished business with that desk on the end wall in the laboratory. Turn around and go back to the desk. Save your game The Drawer Puzzle:. Now that you have both necessary keys, you are able to get a new closer look at that drawer in the desk. Insert your remaining two keys in the appropriate keyholes. The key with the symbol that looks like a G goes in the right side keyhole. The key with the sort of half-moon symbol goes in the left keyhole.

Push the outer turn arrow on each lock once. Then press the "turn" indicator. The drawer will open and, in a cutscene, Sherlock will extract another "nice" statue. Whew, you didn't get blown up Go back to the storage room you opened a few minutes earlier and go to the back of the room where you can see a pinpoint of light.

In inventory, combine it with the oil flask. There are five standing urns on the stone floor of this room. If you click on one, you'll hear a message from Sherlock about making a mistake and needing "to see from the beginning. Each of the standing urns has sound effect built in and a symbol at the bottom to help guide you. Referring you back to your notes:. Put the empty bottle in that urn. Put the pouch of sand inside. You should hear something happening over near the entry door, when you have correctly solved this puzzle.

Go back to the left side of the door to find a new timed puzzle has appeared on the wall. Save your game before you click on the puzzle. Its a riddle:. One is cut, but still present. The last will be the first. See your letters inventory and find the torn out page titled "Introduction to India. B rahman. K satriya. V aisya. S udra. Remember the phrase from the riddle? Reverse the order of the other three name to S, V, K and then attempt to place the last letter B in the remaining position on the puzzle board.

Before you can pick up and place the B, however, you will see a cut scene of one of the floor urns moving aside. Turn right and return to the back left corner of the room to the urn located there. Sherlock remarks that maybe you will find more statues. Look in your inventory to see that you still have the Brahman symbol from the wall puzzle.

Leave the storage room. Go straight across the lab to the opposite door, previously locked. Open it to hear Sherlock comment that he is close to solving the mystery. Practice moving about the room with your cursor. In order to accomplish this and to reach the statues, you'll generally need to go forward to the center and then turn in the direction you wish to go.

You want to reach all four statues. That's the bottom line. When you have done this you will hear a click that indicates the opening of a panel in the floor over near the door where you came in.

Pick up a fourth Anubis statue in the niche you will see there. Be sure to check out the riddle on the door to the right and rear of the room.

Read the riddle, in close up. Note: While you are moving around the room, you may notice chains on the left wall and a large metal ring in the center of the ceiling. Don't worry about it now, but its an intriguing arrangement, right? Leave the rotating room and go back across the lab to the storage room. Use the "B" Brahman seal from your inventory on the center urn standing on the floor.

The seal will disappear into the urn and Sherlock will comment that Brahman may be the key to the mystery. Brahman means "truth. Go back to the rotating room. Just inside the door, turn and click toward the center of the room. Turn and click forward to the center of the room three more times 4 total.

Next, click between the two appropriate statues while having the far door which you wish to open behind you. You will then be able to access the far door and, in close up, read the sign:. Its better than God. Its worse than the devil. Poor get plenty. Rich people need it. If you eat it, you die. This riddle may have lost a bit in the translation to English, but the answer is "truth" Brahman or "nothing.

You've already sequestered the Brahman seal, so back out of the close up and click on the door latch to open it. Save your game! Off to your right you'll find a large half cask filled with water. And, to the left of it, a crude scale that looks like a black stool. Click on it to hear Sherlock proclaim that its a "balance.

Water Puzzle Solution:. Take the little bucket. Fill it with water. Pour it in the big bucket. Click on the vials at the left side of your screen to put the little bucket down.

You should now have 1 liter of water in the small vial bucket and 6 liters in the big vial bucket. Pick up the big bucket and dump its contents on the floor; dark spot between the half cask and the scale.

Put the big bucket down. Pick up the small bucket and dump the 1 liter into the big bucket watch the vials. Then, fill the little bucket once and put it in the big bucket. You should have exactly 4 liters! Success, you clever sleuth! Put the little bucket down.

Pick up the big bucket and put it on the scale. In a cutscene a Chess board will immerge from an alcove in the center of the dirt floor.

Oh joy! A dreaded Chess puzzle. This one is no biggie, Sherlock. Just place the four Anubis statues from your inventory on the four corners of the Chess board.

In a cutscene, a rectangle of stone a pedestal will rise from the center of the Chess board. In the cutscene Jonathan Parkey, Montcalfe's claimed enemy, will come through the door with the missing fifth statue in one hand and a very large gun in the other.

He intends to show the way to the Treasure Room; the inner sanctuary. Ah, but our old friend Mr. Mummy has a big surprise for Jonathan. You see the mummy pull a lever in a cutscene and, as Parkey attempts to open the entrance to the treasure room, he is blown to pieces through a mysterious orifice that appears in the door. LEVEL 4. You might want to save your game here as you are about to embark on another timed sequence:. The Scorpion Puzzle:. Swing around and pick up both buckets over near the half cask of water.

Look down to see a busy scorpion. Quickly take a bucket from your inventory and cover the scorpion. Move to the door. Turn around and click behind the Chess puzzle what's left of it.

Look down when you arrive there and put the second bucket on the new scorpion. Go back through the door to the destroyed rotating room. You probably observed Parkey's dismembered body on the floor near the door, but don't take the time away from solving the puzzle and getting out of there.

Note: If you have trouble solving the scorpion puzzle, try reversing the order of the buckets you use. Use the big one on the first scorpion and the little one on the second, or vice versa. Look out as you enter the rotating room here.

You just might take a nasty fall.



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