Slrr patch dwonload engin


















So if I were running BB93s 2. Anybody else noticed this? JC: Date: Posted by munoi thank 3. Posted by scalemdls Thank you for the help, it was clear and concise, I downloaded the 2. Posted by gebakkebanaan aha and tracks? It helps a lot. Posted by almaa Thanks! Posted by eddie Thanks! Posted by LowNSlow what about google chrome??? WTF Posted by sti Someone can upload MWM beta patch? Posted by landon bgmotorist to fix that right click on slrr.

Posted by meduzawhiskey not compatible with Mac OS? Posted by luislol22 Bigg Boss93's 2. Posted by rancidman13 bb93s version will not work with slrr editor on my pc. Posted by rancidman13 ps.

I tried to run as admin and switch the compatibility packs but still no dice Posted by Sem98 pls create guide pach 2. Posted by Patrick07 you can install the trackselector for 2. Please try and use 7zip if that does not work add the file to your drive and you can download an earlier version and apply the patch which you can find at the forum thread LINK.

Nice work! Is there any possibility you could make a patch that removes the body kits? You know the ones i am talking about. LINK Here you go my friend this will make the chance of them spawning on racers 0 so they wont turn up randomly but you can access them in the catalogue if you want. Best SLRR by far I want to put pure sound packs in the game, Yet it keeps crashing when trying to buy engine. Only worked for 4A-GE Can anyone help me out please. I would like to direct you to the last few paragraphs of this post LINK.

But post a request on the forum LINK and link which exact mods are you talking about and I might integrate them IF they are just simple sound overwrites and a script it should not be that difficult.

Thank you! I have 2 questions. How to remove reflections from car at all? Still in the ReflectionSettings section these are the related settings CarDeformationOnCollisionMult: - amount of deformation of the car parts on collision can be adjusted 1.

Date: Author: Amilmand Submitted by: amilmand Comments: 34 Ratings: 1 2 3 4 5 6 7 8 9 Posted by Bigg Boss93 This is the most massive thing i've seen in ages, hope to see more of this stuff from you 2.

Posted by RedCarDriver Holy [expletive]. Posted by Holy Shit Man I've just quick-tested it and I got to say the amount of work here is indeed impressive and it could possibly refresh the modding scene especially when it was about to die soon.

Posted by amilmand If someone else also has problems playing the background video here is a patch: LINK 6. Posted by JF1 You're an absolute genius.

Posted by Porscheman It looks like a totally different game! Posted by amilmand It has been asked so I will post this here also: Minimal part of the mod with reshade and the exe fixes I'm not sure of the quality of this but it should and I really can not make promises work if you copy this ontop of another Slrr install of course it does not have the catalogue fixes but the reshade stuff should work as intended LINK What it does have is all the fixes to the exe the AI sliding fix, the unloading of cars from behind you fix, the decal painting fix Posted by amilmand I pulled the patches to the main file Posted by amilmand This is the first patch that is not included in the main patch of I got a request for some way to customise the "gear shift time" I found the values Slrr assigns to the clutch how much it is pressed and the throttle during the "dead-time" between shifts auto-shifts I also made it a parameter that is settable from the reshade menu in the ReflectionSettings as every other like this I should rename that and this can be used to make the transition seamless no rev limiter hit and nothing else if the clutch is 0 and the throttle is 1 the default if 0.

Posted by amilmand I also updated the link from comment 8. Posted by Bigg Boss93 That's very cool stuff, you should eventually open a thread in here if you want all this data to stay in a safe place comments arent the best place to drop such big logs of your work, imo



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